Future Artefacts FM: Reality Break

REALITY BREAK
Philip Speakman

​ Our latest mini-series on the New Weird begins with the premier of Philip Speakman’s, Reality Break, a 15 minute audio work, which follows the recollections of 4 facebook employee’s Dungeons & Dragons game in the summer of 2020. Set before Facebook’s Metaverse was released to the public, Reality Break explores the social conscience of these worldbuilding employees. Timed to distract from Frances Haugen’s whistleblowing, which revealed how Facebook’s understood the harm their algorithmic choices made, we address what weirding can do or make sense of, as worldbuilding becomes increasingly co-opted by tech corporations such as facebook. Speakman is the unheard dungeon master at the edge of this piece, drawing analogies between the historic connections of multiplayer games and dungeons, from MUD systems in the 1970s, to 4chan, the metaverse or the weird basement that appears at the end of the work. Together we ask if weirding is a more accessible tool to reimagine our present, that doesn’t require the commitment of imagining a new world, and how the uncanny draws attention to norms enforced by late stage capitalism.



More info here